āļøActivity Rewards (Under Development)
Last updated
Last updated
For each epoch (4 weeks), there will be a pool alloted for rewards, R, to be split between all Curators, Collectors and Creators. Each indibidual in the pool will receive an individual attention score, w, that will be used to determine the reward, r, for a specific individual. The individual score is determined by the formula where is a quantifiable good behaviour factor and is the second good behaviour factor for this individual category over that period.
Alpha (Ī±) is a constant that allows increased or decreased weighting on either on either or and this is demonstrated through the "Rewards of and " plots at the end of this section. Changing over a period of time allows TokenTraxx to manage the goals of the platform through the incentive mechanism for users.
For example, let's say in the beginnning of protocol, we want to focus on "Democratisation over revenue generation".
Using the and for Creators in the table below, we can initially set to reward Creators to increase "# of listeners/epoch" when they launch a campaign. We can then gradually decrease to 0.1 in the future epochs, which will then reward Creators who have generated the highest revenue for the protocol, thus incentivising the highest monetary value generator Creators with the best music.
Individual Score Formula
Individual Reward Formula
Variable | Definition |
---|---|
Examples of Good Behaviour Factors
Rewards of and for *other values of shown to display weight effect of vs
Creators | Curators | Collectors | |
---|---|---|---|
Individual Score
Good Behaviour Factor #1
Good Behaviour Factor #2
Constant, determines weighting of vs Initial Value = 0.9, see reward plots
Reward for individual
R
Total reward pool for epoch
Sum of scores for everyone within a specific category (Creator/Curator/Collector)
High # of listeners/epoch
High # of curated playlists
High Avg. Listens/Day
Revenue generated for the protocol
High total subscribed collectors
High Token spend on artist